I'm a keen 3D artist, regularly working in Blender and 3DCoat to improve my skills in creating high quality static images for presentation, and real time assets for games. I'm capable of the entire 3D workflow from sculpting or box modelling, through retopology, UV unwrapping and optimisation, baking and texturing (both hand painted and PBR). I can perform basic rigging and animation, but to date I'm most practised in modelling and hand texturing: translating 2D illustrative concepts into static 3D.

I'm a keen 3D artist, regularly working in Blender and 3DCoat to improve my skills in creating real time assets for games, and high quality rendered presentation images. I'm capable of the entire 3D workflow from sculpting or box modelling, through retopology, UV unwrapping and optimisation, baking and texturing (both hand painted and PBR). I can rig and animate, but to date I'm most practised in modelling and hand texturing: translating 2D illustrative concepts into 3D.

I'm a keen tinkerer, and have completed many self-motivated 'maker' projects in my spare time. These include 3D printing, motorcycle restoration, physical and wireless computing projects using Raspberry PI, Arduino, Bluetooth, off-the-shelf toys, etc. I live by the mantra "You don't know it until you've hacked it" - to really 'know' something you need to get right down to fundamentals, and extrapolate back up to the everyday use case.

I'm a keen tinkerer, and have completed many self-motivated 'maker' projects in my spare time. These include 3D printing, motorcycle restoration, physical and wireless computing projects using Raspberry PI, Arduino, Bluetooth, off-the-shelf toys, etc. I live by the mantra "You don't know it until you've hacked it" - to really 'know' something you need to get right down to fundamentals, and extrapolate back up to the everyday use case