Megaman
Self motivated portfolio project (2018)
Sculpt, retopo and paint in 3DCoat. Rig and animate in Blender 3D

I really wanted to celebrate Megaman 11, which is due soon on Nintendo Switch. This project allowed me to deeply explore the sculpt/retopo/bake process, with the aim being to deliver (hypothetically!) a game ready animated character.

I can see some flaws in my topology looking back on this now, so this project has served its purpose in teaching me where to concentrate effort next time!

share2
retopo
render5
rig
exp_run2

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