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Operation Ouch: Invasion of the Snotulons
Completed with Plug-in Media, 2019, for CBBC ('shooter' game developer, technical lead)
HTML5/WebGL (PlayCanvas, bespoke Node build pipeline)

The third Operation Ouch game I've helped develop for CBBC. Plug-in's creative director wanted to acknowledge young players' enthusiasm for 'first person' perspective games (such as Minecraft and Fortnite), by offering a 'target practice' mechanic situated inside the body.

The game was developed in Playcanvas: a Unity-like editing environment and mobile-optimised runtime, enabling the rapid development of rich, 3D, interactive experiences in-browser.

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